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(+1)

I think you're extremely close to an awesome idea.

Instead of it being a free moving platformer, make it a forced side scroller.

Add a drum track in the background.

Then design the levels such that if played efficiently, it will play a melody.

And score is evaluated based on how close the player was to hitting say, the nearest 16th note for any given jump or other action.

So its ALMOST like a rhythm game, but the melody is not predetermined, the player is just incentivized to play in a rhythm.

(maybe that will work)

Hm, I feel like doing that would pretty drastically change the original idea, however that's not necessarily a bad thing since as you say, this idea doesn't really work that well xD

Definitely interesting suggestions!