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It’s not a maze though?

Deleted 3 years ago

SPOILERS!!!!!

Just completed the game on the hard mode and to be honest... that was one of the most challenging and sometimes outright unfair experiences I've ever had. I will rember it for the rest of my life. However, it was a rewarding one, since the secret fourth level was something completely different. And the (SPOILER) guy's true face left me with some questions. 

1. Is it supposed to be a spirit of an addict/satanist/someone else who doesn't like trespassers and wants to play a little "game" with the ones who come there? I mean, just like the other ghosts, his face is all black with the white facial features, but the thing is, he cannot go through walls like the other ghosts, which is interesting...

2. There is a rare chance to have a film corruption while being jumpscared, with some words popping on the screen, but too quickly to read. What are these words, if you have any means of knowing that?

3. And a final quiestion. There is something in the update notes that mentions a certain secret "VOID" level with no achievements indicating another level or an easter egg. What does it refer to and is it relevant to the plot?

1. Consternation II's killer is a troubled individual that sees this run down factory as a home. You are a trespasser. His face is also just a beard and hair combo (which is probably hard to tell when in a frantic chase). He's the only human, the ghost enemies are his victims.


2. Kill. Howard. Child.


3. And VOID was just a reference to the film corruptions. Nothing more.

I'm glad you enjoyed even though the game can be difficult at times! I hope you'll play Consternation III when it releases!

Wow, thanks for the reply! I know my questions may be obnoxious, but are these words supposed to be a reference to Albert Fish, or is it the killer's name? Also, I know that the H.I.S. and a chest key thing is supposed to be a pun or an abbreviation for something? And finally, does the first Consternation game have any relevance to the second part's plot?

Nope, the text was only a reference to the plot of Consternation. Also H.I.S just was a pun for “His chest”. I don’t really know what I was thinking lmao. Lastly, yes Consternation I does somewhat correlate to the second game’s plot. Consternation I was a visual representation of what the second game’s human killer’s mind is like. A confusing maze, easy to get lost, full of demons haunting him. There’s a lot more lore as well, but I think that sums up your questions! Also you’re not being obnoxious at all! I love answering questions!

Once again, hello! And here I am with a new batch of questions after completing the first game.

Does completing Consternation I on the hard mode affect the ending and overall content?

The basement, apartment, attic and some other areas imply that the killer used to occupy a different abandoned building before moving to the factory and possibly murdered more than just 3 people (there is a lot of meat chunks lying on the ground in every area)?

The ending means that the first Consternation's events transpire later then the second one's, since in the end the protagonist (the killer, I guess) hangs himself, unable to deal with the "demons"?

And finally, as I understand, his name IS in fact Howard? And what's with him constantly clapping his hands while walking around, is he using echolocation to spot us in the darkness?

(1 edit)

Beating Consternation I on hard mode grants an additional level and different ending.

Those locations in Consternation 1 aren't a coincidence. You may remember how I said Consternation 1 was a visual representation of the killer's mind. These locations are important to the story.

The first ending is the easy way out. The hard-mode ending in Consternation 1 is canon.

His name is Howard Steed. The clap sound you hear is only an intimidation tactic. Nothing more.

If you have any more questions I'd be happy to answer them!

I've beaten the first Consternation on the hard mode, and I think I get it know...

The protagonist is trying to escape the basement that he was locked in by someone (with the possibility of the ghosts in the game representing these people). He might have gone insane due to the time he spent in isolation and started seeing all the people around him as demons and monsters.

The last level is a cornfield, we're escaping from a farmland where we were held, and once again, just a speculation, but our relatives might have locked the protagonist inside the basement because of a certain mental illness, or were just simply extremely abusive, which has led him to develop one...

He contemplated suicide, but decided to go on and try his chances of escaping his prison of a home...

You're so close to the truth, my frien

(+1)

If you would be so kind, how close am I?:)