Do you plan on continuing the story by making a sequel or a prequel? The game's premise and style seem intriguing, never mind a few stock models and a photo of Edward Paisnel's mask presented as a photo of a victim:D
SobakaPeppa
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Despite a few plot holes, the story sounds pretty intriguing, including the explanation behind the farmer's powers and the forest's curse, I feel like the game will only become better with the added backstory to the headless guy and the forest. I would suggest delivering it by leaving the farmer's own diary entries, some government land-related documentation, newspaper articles on the whole situation and, perharps, his brother's diary (if you decide to incorporate him into the story). But these are just suggestions.
Thank YOU for making the game in the first place! I'm really glad I was able brighten up your day with my work. Researching the game and its intricacies was very interesting, not many indie games pique my interest quite like yours. I just felt like it deserved a more in-depth research in some form, because the symbolic part of the game (and the bad guy) is what makes it stand out and makes the overall experience more unsettling. I just have one question, but I won't mind if you don't wanna answer it - when the shooter is on top of the other student's body, is he just mutilating it with his knife or "violating" it in a much more disgusting way?
Hello! Just wanted to thank you for making such a unique and memorable horror game and link you to the article that I wrote as a way to express my gratitude. https://villains.fandom.com/wiki/School_Shooter
!!!SPOILERS!!!
So, let me get this straight:
- The Snipper's first four murders happened some time ago and the police have already removed all the body parts from the scene, however, you can still find fresh limbs of multiple people scattered all over the place, which means that the cardboard cutouts are from his previous victims and weren't collected as evidence by the police, but the fresh limbs belonged to the recent ones, implying that he's killed at least 2-3 more people shortly before Adam and Kevin break in
- All the items you use throughout the game were left there by the Snipper in a specific order, with the express purpose of giving you a chance to escape
- He's a cannibal, as evidenced by the words "saddy meal" written near the kitchen that contains someone's viscera and limbs and a hacksaw
- He hangs Kevin's body in front of a shutter that the police approach as a way to taunt both the police and Adam, or to potentially frame Adam as the murderer...
To top it all off, his voice sounds demonic and distorted, as if he's not even human. It's just a speculation, considering it could've just been aesthetically motivated, i. e. to make him more intimidating and the overall experience more surreal. What does he say, anyway? I could only recognize bits and snippets, but from what I could distinguish, he mentions making Adam into a "friend" and something along the lines of "There's no place to hide!".
If I'm not mistaken, my takeaways are:
- The boss' name is Roger and he's a demonic shapeshifter
- He preys on humans by tricking them into taking the elevator alone, which transports them into his "pocket dimension" where they're completely alone
- When he kills them inside his dimension, he then devours their flesh or their bodies just inexplicably disappear
- He either owned a revolver and never thought about hiding it because he was too confident that no one could get to it anyway (the puzzles were also left by him, just to play with his victims, since he wanted to give them a chance), or intentionally left the gun in his office to make make it more "fair"
Am I correct? Anyway, you made an awesome game with a surprising little twist!