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A member registered Sep 17, 2020

Recent community posts

Do you plan on continuing the story by making a sequel or a prequel? The game's premise and style seem intriguing, never mind a few stock models and a photo of Edward Paisnel's mask presented as a photo of a victim:D

Hello! I can't seem to finish level 18, as I'm not sure how I'm supposed to get through the corridor when there are no shadow spots throughout it and the barrier doesn't last long at all. 

Is there/will there be some kind of a prequel, is it a fangame of a specific movie/book/game, or is it just a independent horror game with little context, made as an homage to movies like Friday the 13th? 

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Despite a few plot holes, the story sounds pretty intriguing, including the explanation behind the farmer's powers and the forest's curse, I feel like the game will only become better with the added backstory to the headless guy and the forest. I would suggest delivering it by leaving the farmer's own diary entries, some government land-related documentation, newspaper articles on the whole situation and, perharps, his brother's diary (if you decide to incorporate him into the story). But these are just suggestions.

Você está planejando adicionar uma tradução em inglês?

Any progress on the full version?

Hello! Just finished the game and I'm wondering, is there more context/lore to the headless man in the game, on his past, how he lost his head, if he's connected to the forest's supernatural properties/caused them/was affected by them etc. Any hidden notes or newspapers that I've missed? 

Interesting! Thanks for the reply.

Greetings! Just wanted to ask if you had a larger and clearer version of the newspaper near the entrance, it's barely readable!

I'm a bit curious as to why the killer is called the first guy in the files? 

Thanks, exactly as I thought. The animation itself was called "violate" for a reason. I hope to see more dark, PS1-esque games from you in the future! 

Is there a way to actually beat the game, or is it just about collecting as many cards as possible before dying? 

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Thank YOU for making the game in the first place! I'm really glad I was able brighten up your day with my work. Researching the game and its intricacies was very interesting, not many indie games pique my interest quite like yours. I just felt like it deserved a more in-depth research in some form, because the symbolic part of the game (and the bad guy) is what makes it stand out and makes the overall experience more unsettling. I just have one question, but I won't mind if you don't wanna answer it - when the shooter is on top of the other student's body, is he just mutilating it with his knife or "violating" it in a much more disgusting way? 

Hello! Just wanted to thank you for making such a unique and memorable horror game and link you to the article that I wrote as a way to express my gratitude.

Is this still a demo version? 


So, let me get this straight: 

- The Snipper's first four murders happened some time ago and the police have already removed all the body parts from the scene, however, you can still find fresh limbs of multiple people scattered all over the place, which means that the cardboard cutouts are from his previous victims and weren't collected as evidence by the police, but the fresh limbs belonged to the recent ones, implying that he's killed at least 2-3 more people shortly before Adam and Kevin break in

- All the items you use throughout the game were left there by the Snipper in a specific order, with the express purpose of giving you a chance to escape

- He's a cannibal, as evidenced by the words "saddy meal" written near the kitchen that contains someone's viscera and limbs and a hacksaw

- He hangs Kevin's body in front of a shutter that the police approach as a way to taunt both the police and Adam, or to potentially frame Adam as the murderer...

To top it all off, his voice sounds demonic and distorted, as if he's not even human. It's just a speculation, considering it could've just been aesthetically motivated, i. e. to make him more intimidating and the overall experience more surreal. What does he say, anyway? I could only recognize bits and snippets, but from what I could distinguish, he mentions making Adam into a "friend" and something along the lines of "There's no place to hide!". 

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If it's not a secret, is the sentient (?) robot man Paul the janitor that the guy near the Redundancies office mentioned? Or at least used to be...

Was the home invader inspired by the Mandela Catalogue Intruder or is this the MC fan game set in the universe?

My other theory is that the creature is the God that the cultists from Virmachina have summoned, while Obsession is set in the same universe, but its events are unrelated to the Virmachina and Affection arc.


Amazing! This game ties everything together... I might be reaching, but do this game and Affection imply that the creature from Affection is the main heroine from Obsession after she... joined the hivemind? 

I have to say, for someone who's not a professional voice actor your performance was very well done! Although I would still advice you to add subtitles.

A very unique and memorable experience, though subtitles would be quite handy because the masked Man's speech is rather quiet. Did you voice act this?

Judging by the newly posted screenshots, the improved version seems to be on its way. 

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I have a sneaking suspicion that the game's plot was influenced by the life and crimes of Elizabeth Bathory, at least to a certain degree.

Don't worry, it's not obnoxious at all. In fact, posting as many detailed updates as possible is important to the understanding of the game's current state. You're not obligated to post updates on every single thing, but there's nothing wrong with that and I'm sure people would appreciate it.

Hello! Could you please update the Steam release of your game? It's still a version 1.7. 

If I'm not mistaken, my takeaways are:

- The boss' name is Roger and he's a demonic shapeshifter 

- He preys on humans by tricking them into taking the elevator alone, which transports them into his "pocket dimension" where they're completely alone

- When he kills them inside his dimension, he then devours their flesh or their bodies just inexplicably disappear

- He either owned a revolver and never thought about hiding it because he was too confident that no one could get to it anyway (the puzzles were also left by him, just to play with his victims, since he wanted to give them a chance), or intentionally left the gun in his office to make make it more "fair" 

Am I correct? Anyway, you made an awesome game with a surprising little twist! 

Glad to hear that, thanks! 

Are you planning on releasing the game on Steam/equipping the downloads with the Steam keys? 

Hello! Are you planning on giving some backstory to any of the killers? 

Not demanding anything, just curious. It's a public website, people here have the right to express their opinions and ask for information. I asked the last question just to understand if I was bothering the developer, a simple "Yes, I don't want to reply" would have made me stop a long time ago. 

Hello! You've mentioned an RPG maker game that you've made in 2013 called "The Great Below", which is a prototype of sorts for Eldervale. Are you planning on making it accessible/fleshing it out anywhere in the future?

Excuse me, but are you purposefully ignoring my questions regarding the Silent House? Can you at least confirm if that's the case so that I can stop asking them?

Hello! Are you planning on fixing the Silent House Anniversary Edition sound issue or have you completely abandoned the project?

Hello!  Have you ever thought of making a follow-up, like making a backstory for the arcade creature? Also, if you're inclined to reply, what's the meaning of the graffiti that depicts the creature with the knife < 3? Are there only 4 endings? 

That was an extraordinary experience, but I wonder who that man was the girl mentioned in her last note and what did he do to the family? Will it be touched upon in the future projects? 

Thanks for the reply, it was both satisfying and moderately cryptic! 

Hello! If you're inclined to give an honest response, what's the meaning of the game's name?

Moistcritical had... interesting things to say about this game.

Thanks, I'll consider this!