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(+2)

i got it in 8:45 (but i'm getting sleepy, so that may have slowed me down a bit hehe). this is solid. i like the pixel-work, and nothing seems out of place or clashy. the music was well-chosen: nice and soothing to help me sink into the puzzle. there didn't seem to be any filler--every section was asking me to do something new, or putting new pieces together. i felt like every command got a good bit of use, and the combinations were balanced enough that i never really had a go-to combo.

i'll add my voice to those complaining about the player resetting whenever you put down a new block. it wasn't a huge deal, but it did get a little frustrating with some of the longer segments when i had to make adjustments, or when i was altering things later in the course and wished they could just run through the already-working parts while i did that. maybe you could detect the player's proximity to the block being changed, and only reset if they're within a certain number of blocks? not sure how feasible that is, but something along those lines would make it a little smoother in the endgame.

that's my only complaint though. this is a wonderful take on the theme and very well-implemented. those last few parts were super satisfying to solve. great work!

(+1)

We're definitely looking into making how the player resets more streamlined. If we'd had more time to test we definitely would have caught how frustrating it can be! Thank you for playing, I'm happy you enjoyed the game!