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I liked the general concept. The camera transition from a frog's view to a fly's view added a nice touch and enhanced the feeling that you were changing characters. The sound effects when explaining what to do after the frog catches the fly were pretty fun. It's a fun game!😁

I find it impressive when developers create their own game engine. It must require a significant amount of effort and careful planning to build a custom engine. Personally, I use the Unity engine, and I have no idea about the complexities of creating a custom engine but I imagine that is hard.

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Thanks so much! I've been thinking about the engine for over 7 years at this point. It uses ray casting and signed distance fields, like Media Molecule's Dreams, instead of Mesh's/Triangles for 3d assets.