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(2 edits)

I'd love to play this game, but I have an issue. In the Oculus version, my play space is not aligned correctly, and it thinks the rear of my play area is in the centre of my room, therefore i cannot play the game. However, my play area is correctly identified in SteamVR, but the oculus touch controllers are not recognised by the steamvr version. Please could you either add the ability to alter the position of the play area, or add oculus touch support for the steamvr version (the room adjustment is the most ideal method)? Thanks.

Update: It seems that reverting back to v0.3.8 has fixed the SteamVR controller issue, however, the Oculus issue is still there.

Update 2: Holy crap, what an experience! Even in my tiny 2m*1.6m play area, that was really, really immersive. Just wondering, how does the level system work? Are there multiple levels or different variations of the same level?

There is a bug in 0.3.9 with controllers on SteamVR and it is the first thing on my list to fix. There should be a fixed build (#185) today.

There is a problem with Oculus when the centre is shifted. I assumed that it is the same as for SteamVR where the playarea is always centred and it was so at least for some time and most users. But recently I heard that some people had problems with the playarea and now I am sure that it is related to that. For Oculus Quest I handle that so it is a matter of getting the centre of the playarea. It should be fixed in the same build :)

There are generators that place doors, corridors, platforms etc within given space. Generators are used by zone definitions. For an example there is a balcony zone generator that is used by balconies on adjacent towers, in a rail station, a well and a tower. Same method of defining doors but the looks change. For now the zones are randomly chosen when building a level. You can read more in a devpost: https://void-room.itch.io/tea-for-god/devlog/76304/procedural-level-generation-using-impossible-spaces

Wait for #186. Will be uploaded soon. It is fixed and I started to work on playarea calibration utility, so it is easier to check what's wrong and adjust playarea accordingly.

(+1)

Sweet, thanks! I let some of my friends, who were new to VR, try this game and they loved it. Good job 👍🏻