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There is a bug in 0.3.9 with controllers on SteamVR and it is the first thing on my list to fix. There should be a fixed build (#185) today.

There is a problem with Oculus when the centre is shifted. I assumed that it is the same as for SteamVR where the playarea is always centred and it was so at least for some time and most users. But recently I heard that some people had problems with the playarea and now I am sure that it is related to that. For Oculus Quest I handle that so it is a matter of getting the centre of the playarea. It should be fixed in the same build :)

There are generators that place doors, corridors, platforms etc within given space. Generators are used by zone definitions. For an example there is a balcony zone generator that is used by balconies on adjacent towers, in a rail station, a well and a tower. Same method of defining doors but the looks change. For now the zones are randomly chosen when building a level. You can read more in a devpost: https://void-room.itch.io/tea-for-god/devlog/76304/procedural-level-generation-using-impossible-spaces