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(+1)

Extremely creative idea. The biggest issue here would be an insane difficulty spike in the second room before you've even figured out all of the mechanics. I couldn't get past the pit of people. I get the appeal of the idea so far, but I think having a more capable hero and better aiming (that doesn't make my mouse go into the second monitor) could make the combat segments much more fun.

(+1)

You're right I should definetly lower the diffuculty curve on my next jam.. I dont understand what you mean about capable hero, but about a second monitor, I was never aware of that and should lock the cursor to avoid that issue. Thanks for the feedback, I've learned much from it!

To elaborate on the incapable hero critique, I never felt like getting caught benefited me in any way aside from reloading the magazine. My dude always died seconds later, since he always charges into danger without thinking and doesn't have any survival instincts. He doesn't try to keep distance or anything

Normally it would be fine, but you've made a game where you are forced to cooperate with the AI in order to finish the level. It's not like the AIs are optional and you can ignore them and still have a great time. Getting caught my people is part of the intended route, so all those issues become magnified.

I should know - I've encountered this issue.