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(+1)(-6)

Why no audio?

(+3)

Short Answer: I just did not have the time/money to implement audio. 

Long Answer:

I have zero experience in composing music, so that left 3 ways I know of to get music for the vn:

1) commission an artist who has experience making music for these projects

2) buy a pack of music to be used commercially 

 3) use free, fair use music (since the project is completely free)

I did not do much research on the first two, because this is a personal project that has zero budget (money is very tight for me). That left with me doing fair use music. I did spend an entire week working on music for the game, and in that week I was only able to source and download a few tracks for the vn. Mind you, this was me spending all of my free time that would've went to the vn just looking for music which ate up so much time that could've gone to writing and art. 

None of the music I could find in that week fit the vn and honestly sounded awful to listen to longer than 30 seconds. Keep in mind, that week was spent only *finding* the music, I would need infinitely more time to actually implement that music, properly credit the artists who made it, and then finding even more music as the ones I had barely even covered half of the vns tones. It became clear to me that something had to be cut, and music was the easiest thing to cut out. (The stress of finding this music only to be disappointed by the results was also weighing down on me pretty hard.)

Please keep in mind, this project is *mostly* worked on by just me completely for free. I had a few friends help out on some art assets, but everything else from coding, writing, proof-reading, implementing assets, as well as plenty of the art in the vn was done solo. It's a project I made next to nothing on during its year long development, so adding all of that work just to have a bunch of very boring music that most people would've muted anyways during their time playing just was not worth it.