I actually do have a mini project on the side to address this. It'll be posted to my twitter @needs_bear when it's ready.
Though there's no ETA on it as the main artist for Ember, Plaster, and Aaron is busy juggling work, life responsibilities, and the project. I won't spoil anything, but this was something I planned as an additional story to the game to help show a bit of Plaster's side as well as his current fate after the ending.
Needs_Bear
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Thank you! It was a big goal of mine to make sure the whole story was packed densely with emotion and character even if that made it a shorter game, so reading comments like these always feels really nice in having that pay off.
A sequel is on the way! I already have the story all planned out, and now it's just grinding away at it. While I do greatly appreciate the kind words, do not worry. The sequel will be free to everyone to play all the way through the same way the first game was :D
Hey thank you so much for that! It's so amazing to hear from everyone how much they enjoyed this story. It's a passion project of mine that I really hoped would reach my audience in the same way I felt making it. Don't worry about the donation. The fact you played it and enjoyed it enough to leave such a kind comment is definitely enough!
From here onward, I've made the demo build private. I've had unfortunately a few people confused between the release build and the demo build. (It's not their fault. I set up the games in a confusing way due to me being new to posting to itchio) With the release build existing and being completed, I figured there is no reason for the demo to exist anymore.
Thank you so much! I appreciate the interest in the sequel. I'm currently working on it in my free time while I juggle real life responsibilities. I do have the entire story planned out and work has already started. I'll be honest though, this next story is so much bigger than the first that I don't know how long this will take. It's a huge project to take up as a solo dev, but I'm going to keep at it!
Thank you! This is such an amazing compliment. I definitely do have a sequel planned for the future. I left a few things unanswered for that reason to come back to visit when more of the story is worked on. (I actually have a smaller project regarding Plaster being worked on right now by the main character artist who drew ember and plaster throughout the vn. It'll release hopefully this month. Be sure to follow my twitter to see it when it's done :D)
This game is completed, but I do plan on expanding on this story sometime in the future with a sequel. I have no estimated time when that would be worked on / released though.
(Vou usar o google translate para responder, porque eu só falo inglês.)
Este jogo está concluído, mas eu planejo expandir essa história em algum momento no futuro com uma sequência. Eu não tenho tempo estimado quando isso seria trabalhado / lançado embora.
Short Answer: I just did not have the time/money to implement audio.
Long Answer:
I have zero experience in composing music, so that left 3 ways I know of to get music for the vn:
1) commission an artist who has experience making music for these projects
2) buy a pack of music to be used commercially
3) use free, fair use music (since the project is completely free)
I did not do much research on the first two, because this is a personal project that has zero budget (money is very tight for me). That left with me doing fair use music. I did spend an entire week working on music for the game, and in that week I was only able to source and download a few tracks for the vn. Mind you, this was me spending all of my free time that would've went to the vn just looking for music which ate up so much time that could've gone to writing and art.
None of the music I could find in that week fit the vn and honestly sounded awful to listen to longer than 30 seconds. Keep in mind, that week was spent only *finding* the music, I would need infinitely more time to actually implement that music, properly credit the artists who made it, and then finding even more music as the ones I had barely even covered half of the vns tones. It became clear to me that something had to be cut, and music was the easiest thing to cut out. (The stress of finding this music only to be disappointed by the results was also weighing down on me pretty hard.)
Please keep in mind, this project is *mostly* worked on by just me completely for free. I had a few friends help out on some art assets, but everything else from coding, writing, proof-reading, implementing assets, as well as plenty of the art in the vn was done solo. It's a project I made next to nothing on during its year long development, so adding all of that work just to have a bunch of very boring music that most people would've muted anyways during their time playing just was not worth it.

