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(Damn it, and I thought my English got so much better! I have to be more careful!)

I mean, ahem, ahem!

Dear Mr. Hepto, : )

Thank you so much not only for your encouragement, but also for such a gently presented and fair criticism! I want to make it as clear as I can that the things that you've listed are all on my "to do" list, even though I'm not entirely able to agree with your suggestion about "What will you look at." I'll keep thinking, however, about a better way to say "What do you want to pay attention to or look for or interact with right now in hope to find new clues and move forward," I'm sure there's a way to make it feel smoother. : P

There are things that I really want to change in this demo, but I've decided to move forward and push toward finishing the rest of the game. Then I can rewrite the prologue so it would better reflect what's necessary to prepare the player for the rest of their adventure. I also have in mind new ways to convey information, ways that I know worked quite well in other RPGs I've played. 

I can be terribly perfectionistic, so I have to force myself to not spend too much time revisiting the same thing over and over again. I'm sorry the game isn't as good right now as it should be, but I promise I'm going to make it proud of the final product!

Once again, thank you so much and I'm glad that you've enjoyed your time as a roadwarden. : )

- Aureus