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Moral Anxiety Studio

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A member registered Jul 07, 2017 · View creator page โ†’

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(Damn it, and I thought my English got so much better! I have to be more careful!)

I mean, ahem, ahem!

Dear Mr. Hepto, : )

Thank you so much not only for your encouragement, but also for such a gently presented and fair criticism! I want to make it as clear as I can that the things that you've listed are all on my "to do" list, even though I'm not entirely able to agree with your suggestion about "What will you look at." I'll keep thinking, however, about a better way to say "What do you want to pay attention to or look for or interact with right now in hope to find new clues and move forward," I'm sure there's a way to make it feel smoother. : P

There are things that I really want to change in this demo, but I've decided to move forward and push toward finishing the rest of the game. Then I can rewrite the prologue so it would better reflect what's necessary to prepare the player for the rest of their adventure. I also have in mind new ways to convey information, ways that I know worked quite well in other RPGs I've played. 

I can be terribly perfectionistic, so I have to force myself to not spend too much time revisiting the same thing over and over again. I'm sorry the game isn't as good right now as it should be, but I promise I'm going to make it proud of the final product!

Once again, thank you so much and I'm glad that you've enjoyed your time as a roadwarden. : )

- Aureus

I love your background! <3

Thank you, Mochnant, for your feedback! I have some ideas how I could make the game progress faster, I just need to have a larger part of the game finished to be able to measure all the pros and cons. I really appreciate that you've decided to let me know what you think - I take every piece of criticism very seriously, especially when it clearly comes from one's kindness and willingness to help.

I'm also glad that you've like my devlog. It took me a lot of time to put it together. ^^

<3

Thank you, Alex! I think you've encountered a bug, and I'm glad you let me know about it. The demo should have had about 2 more "scenes" after the griffon encounter, and I think there may be a problem with the Mac version after all - specifically with saving. I'm going to work on that. 

I really appreciate your feedback, and you can find more information about the soundtrack here.  There's a chance that the tracks used in the demo won't be used in the final version of the game, but I still hope it won't turn this  way. : )

Thank you, I'm glad you enjoyed it! I hope the full game will have a Very rewarding "length," though I can't share anything specific just yet. : )

Thank you! I believe I've been thinking about the design for about a year now, made the first concept art in January and what you could see in the demo is the result of about 3-4 months of development.

I'm definitely going to take a closer at GDWC later today, thank you for the invitation!

I'm glad it works for you, GunnarRoxen!

Hi there! I've just uploaded the new version of the demo, and it has a Mac release as well. : )

Hi, Alex! Awesome music! 

Have you considered making the character's sprite related to the amount of HP she owns? As if - the amount of HP could be expressed through the density of the red-blue border seen around her, or maybe add some particle flying around?

Thank you! I'll take a look on Hanna later on! I'm having a really crazy day. ; )

Went smoother than I expected! I've sent you an e-mail. : )

Hi there! There's a good chance I'll have the new version of the demo ready on Friday, but I'm going to look for someone willing to test the Mac version since I can create a game's build for it (and I know it worked before), but I can't test it myself. Would you be interested? ; )

I see, thank you! I assumed it's clear that these characters don't really use English, but rather that the game translates the dialogue from a non-existent language to one that we can understand. Maybe I should do a better job with expressing it.

Thank you, Adi, I appreciate that you decided to share you thoughts! Would you like to say a bit more about the "modern" writing that you've mentioned? Is it that the idioms that I'm using are too modern, or maybe some words feel like they don't belong?

Spoilers as well! ; ) 

Hi! Yes, you can go below! There's a separate quest related to the dolmen, but it's not currently a part of the demo. During this quest you'll get to know that you should look for a "trapdoor". If you'd pick a scholar, your could also read the inscription to find a direct clue. 

The arrow that you can currently see is, well, vague, since you can't read. If you'd like to go deeper, you should look for a "hatch" or "trapdoor". Nevertheless, you're almost at the very end of the current stage of the demo version.

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I'm sorry and thank you! It really helps.

<3

Thank you so much!

Thank you and  have a great day! : )

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Thank you so much! We all need a bit of exploration sometimes. : )

I'm sorry, I can only give you my word that so far nobody experienced any sort of malware-like issues and the game doesn't try to steal your data or anything - it's working completely offline. 

However, I did find posts reaching as far back as 2013 which are also related to BitDefender - it even considered the Ren'Py itself (not the games, just the engine!) a false-positive. So I think it may be an issue that will never be fixed. : ( 

Thank you as well for your kind comment, Punnn! I Hope to create a game in which the MC is a character that you build by your own choices and actions. I currently avoid describing their gender exactly because I want to give the player a complete freedom of choice, and in this setting genders are not as important as in feudal or post-feudal societies of medieval Europe. For the sake of the player's own imagination, I also don't want to provide a specific character portrait. Nevertheless, this design approach still may be changed in the future.

Thank you so much! All of the things that you pointed out are important to me - even if some of them won't directly impact my approach to the game, gathering this kind of feedback helps me think about potential issues from a different point of view. 

However, I can promise that I'll do my best to give the dialogues a decent proofreader. : )

I appreciate that you decided to reach out to me, thank you so much for it.

Thank you! : D

Greetings, Daza, thank you for your feedback!

There are still many things unknown about the soundtrack, there's a chance that it will be even significantly replaced. Nevertheless, music is very important for me and I hope to use it to give various areas unique mood and personality.

I'll think about the search feature and the other ideas that you mentioned (I'm not sure if I'm capable of adding them), but I hope that the "journal" is going to play a similar goal that you have in mind.

Once again, thank you for your time and the encouragement. : )

Thank you, I'm so glad you enjoyed it! <3

Thank you, it means a lot to me!

Thank you, Puzzlebox! I hope to keep the momentum going! : D

Thank you! It's very kind of you to share your encouragement.

Hi, KinGabe! Unfortunately, we don't have anything to do with Hunter's Tale. It does look pretty interesting, though! I hope this project will be resurrected one day.

I'm sorry, but it definitely wouldn't be cool with us. These graphics are a result of hundreds of hours of work of various people and while seeing some cool fanart or a small fan-made scene related to the game would be fun, we don't plan to make the game's resources Public Domain. At least for now.

๐—ง๐—ฎ๐—น๐—ฒ๐˜€ ๐—™๐—ฟ๐—ผ๐—บ ๐—ช๐—ถ๐—ป๐—ฑ๐˜† ๐— ๐—ฒ๐—ฎ๐—ฑ๐—ผ๐˜„ is now available on Itch.io - and 10% off! Itโ€™s a slice-of-life interactive story about choosing your path and living in a community. Help three protagonists make the most important choices of their live in this unique fantasy Visual Novel that blends coziness and melancholy!

Thank you for sharing this release time with us. If you have any questions, issues, problems or would just like to share your opinion with us, please write us a comment - our writer / developer should be available for at least a couple more hours.

A small village known as Windy Meadow may not be rich or famous, yet it offers something even more valuable: harmony. Gorgeous views, serenity of the forest, gentle rivers and fertile land... Even beasts and dragons seem to usually keep their distance. 

Nevertheless, not everyone can find peace here. The time has come for three young people to decide what are they going to do with their future. And itโ€™s happening much sooner than they would wish for. 

Will Vena, the best huntress in the village, stay with her family? Is it better to take the lucrative job offered by distant merchant guild?

Fabel wants to become a famous bard, but his rough past complicates so many things. Should he follow his dream, or is it finally time to wake up?

And is Iudicia, the local outsider and talented herbalist, going to marry a man she doesnโ€™t love? Is spending her future alone and lonely the only alternative?

Thank you very much, that's very kind of you. : )

In a couple of hours available on Itch.io!

I'm happy to announce that in a couple of hours after writing this post The Tavern, an RPG-Visual Novel hybrid, is going to be available at a price of 4.99 USD!

The game has a lot of text and is focused on plot and immersive dialogues. During the playthrough you make dozens of minor and major choices shaping the story and various details. We tried to make an RPG without grinding, XP-farming, fetch quests, boring walking and generic plots.


In our game you play as mercenary named Nalia - a single mother who tries to earn enough coins to survive the winter.

Your children need you to come back, but how are you going to act seeing the cruelty and rottenness of the outside world? After all, the monsters, dark magic and barbarians from Southern Tribes are nothing in comparison with the human iniquity.

Your story begins when you approach a weird, isolated tavern…

Here you can find our free to play demo!

If you would like to see more details, visit our website!