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(+1)

I've mentioned on Twitter to write a full review on this game, so here we go..

First of all, I've read you've used a kit to create this game and some people have made some comments on that. I don't mind this, that's what the kit is for, after all.
As a player, we don't know what you did get from the kit, what you changed, what you created yourself etc. so I think it should be kept in the middle as long as the end product is good.

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Now, on to the game itself: I think the basics for a horror game are there. Good location, layout looks nice and the 'story'so far could turn in something interesting.

It reminds me of games such as Resident Evil 7 with the old house, and movies like the ring, due to the old photographs, the TV etc. Which I liked.

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A couple of things that I did notice on my playthrough, however..(note, as the game is in early development,this is not criticism, just feedback).

1: The light/brightness.I found the game to be rather bright at times, especially in the bathroom. The latter even got so bright it hurt my eyes at times.I also saw some light orbs flying underneath the hanging lamps if looked at in a certain angle.The was also a weird light coming from underneath the bed, which was odd. 

2: Objects that had an issue. The first one was the rocking outside on the porch. It was moving back too far, making the bottom part of the chair disappear in the flooring. The rocking chair with the man in it, when you leave the bedroom moved sideways instead of back and forth.
Some of the magazines laying around the house also had some issues. When turned around, the backs of some of them were transparent, as if you weren't holding anything.

3: Doors. The doors had some issues when opened. I'm not sure about all of them, as I noticed it quite late. The one you're supposed to open with the key, it was kind of 'floating' there. It was not connected to the frame.

4: Movement.I think the character walks a bit too slow. Maybe a fast walk button could be added. Also, the player often just 'walks' over certain objects which made gameplay a bit silly at times. I also got stuck once at the door you open with the key. It opened and I got stuck between the door and the wall, could not move and had to restart.

5: Reflections. Some objects on walls reflected too much or too little. An example, the mirror in the bedroom reflected the entire room whilst the lights were out, as was my flashlight. Another example was the clock in the room with the staircase. I could only see it was a clock when I had my flashlight aimed at it, before, I had no idea what it was, as it was a circle with an odd reflection on the wall. The mirrors throughout the game also do not reflect the player, and the TV in the living room does not match it's mirror reflection either.

6: Menu. Even though it's an early version, I think it needs a menu to begin with. Maybe add the option to change keybindings (people who don't know how to switch between QWERTY and AZERTY won't be able to move like it's mean to) as well as a gamma to increase/decrease brightness etc.

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I hope this review was helpful. Again, I want to say that it's no criticism as the game is in early development. Just some things I've noticed.

Like you know, I also created a video on my experience.
There you can see the issues mentioned above as I encounter them.

(+1)

Thank you for the super review!!! :D  

I am glad that you agree that at the end the important thing is the game, regardless of kit/engine/framework is used.

I admit that the bathroom light was tuned not correctly, originally it supposed to have the light 
switch off/on. I changed the rotator script (used for wheelchair for example) at the last, it broke a lot of things that I tuned with "random" bugs.

When you update the game, I'd love to give it another try!
I'm glad that my words/video were helpful! :D