Thanks for your support ABG! We did of course consider those options, but without much needed experience or funds (especially without a publisher) it did not seem feasible. Publishers were likely further put off by the current credit crunch.
What we could do for the prototype we did. The changes since you played the first time are not radical - we improved the character controller, repaired the design of some locations, a mass of bugs and there are two ways to beat the boss.