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(+2)

Yes, I agree, I think alot of us got stuck at the fireball room because the mechanic of how the hero moves wasn't super clear. We did wanted to show the next move for each characters and their intents but we didn't have time to implement that feature.

(+1)

I totally understand, in game jams the time is really tight and it is not easy to manage the scope of a project effectively. I’m curious to see if you plan any improvement post jam!

(+2)

That's the plan.