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(+1)

The idea is very cool, I was immediately intrigued! However, the controls are quite frustrating. I got stuck in the fireball room for a long time and then I got stuck again in the wind room. I think the main issue here is the interface, which could be more clear, and Donkus movement which are often difficult to predict.

Besides that, the game is pretty nice, good job!

(+2)

Yes, I agree, I think alot of us got stuck at the fireball room because the mechanic of how the hero moves wasn't super clear. We did wanted to show the next move for each characters and their intents but we didn't have time to implement that feature.

(+1)

I totally understand, in game jams the time is really tight and it is not easy to manage the scope of a project effectively. I’m curious to see if you plan any improvement post jam!

(+2)

That's the plan.