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Thank you! Learned a lot with this year’s engine compared to our previous entries… namely aiming to write ravioli code rather than spaghetti code. Glad I could push web support in time as well, since OpenGL is really iffy on browsers, but hey it works and only the button prompts got borked. I agree on the controls, it got a bit out of hand with all the binds. I might rewrite it in the future to support mouse input to fly out to peck a crop, so we get rid of WASD, Space, and Shift all in one go.