Thanks for your feedback! Getting the numbers right for the corn economy was a challenge, so I’m happy to hear it worked out well. I actually wrote mouse support in my engine just for this game (you can see the camera pans to follow your mouse), but we found targeting the corn with the mouse would have been quite challenging math (it goes through a bunch of transformations to achieve the parallax 3D-ish effect), so we left it as a stretch goal… and there it stayed. Looking back, I agree it would have been a better way to control than what we have now.