Ah. I see. Gotta scroll down to Learn.
Good thing the battles are rerandomized whenever I leave the gate, so I can functionally flee from slimes if I want, perhaps.
The Movement indicator doesn't work perfectly, I can't walk into a tree.
I probably forgot to put a region tag there. I'll be sure to add this next patch!
EDIT: Your party might have a rougher time with physically bulky monsters like Oozes. 30 Defense is nothing to sneeze at, but training Wind Slash and offenses on a Guardian armed with an Axe should be able to rack up enough power to start doing more than 1 damage.
I noticed a bug with Stock Break- it will do 7 less damage than it should. This will be fixed next patch.
EDIT 2: Next patch will also give a few more options, both items and attacks, to let units hit through high defenses. I might have raised them too high for some enemies.
You should be able to move your save folder over the same way once it's been done. I feel like I can't release a patched variant yet because judging for the Cram Jam is still ongoing, but once that's done I am absolutely going to release a patched version.