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(+2)

I really like the concept !

It would be interesting to have an hint on the first movement of the characters so we could more easily cut or open path. Also it could be interesting to have the possibility to have incentive to have the heroes or Minotaur go in a certain direction (I had times where the heroes or Minotaur where 1 room apart with an obvious path, and they turn around in their rooms).

But overall, it’s a pretty solid game, well done !

(1 edit) (+1)

We were hoping to at least show the first move of everything on the board, but that didn't get done in time. It would be interesting to see how it plays with some line-of-sight intelligence to units. Right now they just move forward until they hit something and then choose a random direction (unless they're adjacent to an enemy, then they'll prioritize an attack). Treasures are supposed to help with that, but those only work on heroes.

Thanks so much for playing!

The turning behavior was actually changed last minute and is now totally deterministic -- it prioritizes turning right first.