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I'm glad you enjoyed it! Yeah the balloon game was the first one I made I think it was victim of me having to move the camera further back for webGL size to work properly, the mouse moves in world space rather than screen space and I think it made it slower than it was in initial testing. It would be cool if it sped up if a balloon was far away and then slowed down to accurately click it, I wanted to add some curves into the AI's movement as well to make it look a bit more human. Yeah the chest one was difficult, in that one that AI will move the chest lid if it falls so low, and then with items it will choose the top item so it doesn't just launch all the items out, but this doesn't work great with longer items like the sword where their center is quite far from the end of the object, or certain rotations since it has a preset drop point. I'm glad they didn't take away from the experience and il definitely look to make improvements to it in the future :)