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(1 edit)

Hey, so a controller isn't necessary, the game is supposed to detect if you have a controller plugged in, and recommend different controls if you do. Was there a controller plugged in, or is this feature bugged? The pause and spray being same button is super curious, and I'll get back to you on that one. Thanks for playing, and sorry for the issues!

I did have a controller plugged in so I guess that makes sense. How do you detect in Unity that a player has a controller plugged in? I've seen some games switch between suggestions based on the last used input.

Input.GetJoystickNames().Length > 0 will return true if there is a joystick present, and hence a controller plugged in