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(+1)

Hey, thank you for playing! I'm curious what issues you thought the mouse and keyboard controls had. One of the reasons I chose this control method for the demo was because it seems like the simplest and most intuitive solution, so if you have feedback for how to improve it I would be very interested.

Control in general is difficult to describe but I guess they feel a bit loose? Locking rotation and having Q and E handle rolling could help, So instead of rotating when making sharper turns with the mouse maybe have a maximum bank angle.