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(+1)

Cute visuals and interesting idea, but I wish there was some sort of goal for us, as the designer, to do with the player to justify us adding the elements to the level in the first place (like, Idk, we need to help the player going in the correct direction or something like that). It could be a me problem, tho, as I'm not used to games where the player has literal freedom to do whatever they desire

I see that makes sense, some people like games more like that. I personally really like sandbox games of any sort. Sorry you didn't enjoy my game :(

(+1)

Don't be sorry. I didn't hate it, and at the end of the day games usually aren't for everyone, and I'm glad other people liked it (maybe I needed to get into more sandboxes when I was a kid, but that's a me problem lol). Good luck with the jam <3