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A jam submission

Protect The HeroView game page

Submitted by poetahto — 2 minutes, 48 seconds before the deadline
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Protect The Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#52352.1733.286
Enjoyment#55951.7012.571
Overall#56961.8582.810
Presentation#58931.7012.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must protect an incompetent hero who is trying to escort you, reversing the roles of a traditional escort quest.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I like the idea of an escort mission game where you play as the escortee, trying to cope with someone more skilled than you but less smart. There's a lot of potential there. I know you didn't have an artist, but I wonder if finding some sort of a "princess" image or something for the player character would have been worth the improvement over having everyone look like the same recolored knight. More tutorialization would also have been helpful, as I thought at first that medkits were useless since I didn't realize they could be thrown at the hero. I think an interesting spin on this idea would make the player character a lot more maneuverable so they could more easily tank hits for the hero.

Submitted

Nice arts! I appreciate the idea too, i had some difficulty since there is no tutorial in the game! But I was able to play after a while! Well done! :)

Submitted

Nice visuals and idea, but it has its fair share of problems that bog down the game:

  • An in-game tutorial would be nice
  • HP bars only appeared after first game over for me
  • Didn't understand that I can pick up items until I looked at the game page
  • Collisions are large and rigid, taking their toll on the UX
    • First we have a narrow 2-square corridor, forcing the player behind the hero. Cool if that was done on purpose to show that enemies hurt the hero, not cool otherwise, especially with HP bars missing on first playthrough
    • Then we have the items. Because collisions are larger that you initially expect, its hard to handle them properly