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Nice visuals and idea, but it has its fair share of problems that bog down the game:

  • An in-game tutorial would be nice
  • HP bars only appeared after first game over for me
  • Didn't understand that I can pick up items until I looked at the game page
  • Collisions are large and rigid, taking their toll on the UX
    • First we have a narrow 2-square corridor, forcing the player behind the hero. Cool if that was done on purpose to show that enemies hurt the hero, not cool otherwise, especially with HP bars missing on first playthrough
    • Then we have the items. Because collisions are larger that you initially expect, its hard to handle them properly