It's really satisfying to smash through people in slow motion, and it fits the theme perfectly! I almost want a replay at full speed to see the amazing feat of marksmanship I completed. I haven't seen very many games that make good use of time scaling, but this game uses it well. I would suggest that in the future, you build the game for WebGL because that will let more people see your game. (A lot of people filter by web-only.) Great work!