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It's really satisfying to smash through people in slow motion, and it fits the theme perfectly! I almost want a replay at full speed to see the amazing feat of marksmanship I completed. I haven't seen very many games that make good use of time scaling, but this game uses it well. I would suggest that in the future, you build the game for WebGL because that will let more people see your game. (A lot of people filter by web-only.) Great work!

Yeah if I had more time I was definitely considering a replay system at the end of each stage. Also, I probably should have had a compass system that directed you toward where the targets are. And yeah, totally forgot about WebGL, big mistake on my part. Thanks so much for the feedback!