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(+3)

I like the rock-paper-scissors kind of strength/weakness, it really improves the strategy aspect. The art is good too! I'm guessing the placements of the units are random, which could make for some playthroughs being more difficult than others, but other than that RNG good job!

(+1)

Thank you! It is random, yeah. We'll look into that if we continue developing it. Maybe something along the lines of you getting to play for players of varying skill levels as a way to control difficulty? Just a thought. Thanks for playing!