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(+1)

Nice to see another game that reversed the match-3 genre! We were considering making ours more puzzle based like this one, but opted instead for a more arcade style game - but it’s nice to see that both approaches can be equally fun!!

Had a good time with this one, adding in the power ups for the player is a cool idea :) I did find that hiding in the corners and occasionally teleporting to the other side was the best strategy, but it’s tricky to think of ideas to force the player out of the corners.. maybe if you could only get mana if you were closer to a match? Or you lost mana if you were in a corner?

Out of curiosity, what’s your AI’s algorithm for figuring out which pieces to swap? Is it random or is it trying to get the optimal swap?

Awesome work on this!!

(+1)

Eyy, another match 3! I definitely have to give yours a try.

Yeah, that does seem to be the best strategy, and the mana system does a little to counter this (you get more manna when there are more of the same color orbs around you), but it needs more. I like the losing mana idea and am considering it for the future.

Currently it's a simple brute-force method. It checks all possible matches (it even checks for gravity to see if there are combos) and scores them based a number of factors:
- If the player is in the match or next to it
- How close the player is to the match
- How many orbs the match contains

Right now, it just chooses the best scoring match, which for this jam led to the most interesting gameplay, but this could be tweaked to make differing difficulty levels in the future.

Thanks for the great ideas and feedback!