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Nice little story. Nothing very complex or difficult to figure out, but engaging enough to keep my attention. The ending made me lol. And as much as I like visual novels, it's cool to see some gay games with a different visual and gameplay style.

Some criticisms:

- Lots of spelling and grammar errors. I'd be happy to proofread the script for you if you send it to me in plain text.

- The spell interface seems to kick you out if it thinks you're trying to WASD, which is probably a good thing in general, but it got a little too enthusiastic and was kicking me out half the time when I tried to cast WATER.

- No save or pause. Pressing ESC and saying I didn't want to quit booted me back to the start of the game, which would have been more of a pain if I'd been further along. Changing the ESC function to pause or bring up an options menu would be useful.

- Lots of issues with clipping and awkward movement.

Thank you very much for your comments!

(1) It would be great if a native english speaker could look over the dialogues (I'm actually a french-speaker). Do you have an address where I could send them?

(2) Yeah, I implemented a check: if the player pressed on any of the movement keys for more than 0.4 sec while in spellcasting mode, the character goes out of spellcasting mode... The issue with the WATER spell is that both W and A are movements keys. Hum, I guess I'll have to add some extra checks in the new version to cancel the countdown to 0.4 if you switch keys.

(3) The "ESC + no quit" only sends you back to the beginning of the current scene (So you don't have to restart the whole game). I added this mechanics to get a way for the player the restart a level if he somehow gets stuck (....I had a bad accident ingame with a sarcophagus lid once)

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Restarting the scene makes sense. (I was afraid to try it later in the game, just in case =P) So maybe just make the prompt "Restart Scene/Quit" instead of "Yes/No", then.