Thank you for playing!
Though what exactly do you mean with more lenient?
Is this a subjective or an objective problem?
Anyways: Thank you for the feedback.
Sorry I wasn't very clear. I meant I often felt that my jumps were only possible by a hair, giving very little room for error.
That didn't make the game harder but it changed the feeling I had while playing, so you could say it's a subjective problem. On the flip slide it also means that I think the way you placed the platforms was really precise and well-thought.
Yes, I managed to get to the end!
The final fight was a nice change of pace from the platforming, while not outstanding, but that's the way the inspiration is. It's a good recreation though. Knowing that the player character couldn't jump very high makes it more obvious that you have to jump under the boss, which is a good thing in my opinion because it makes the goal more clear.