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Hi ! Wanted to say that's quite a good game this far, I like it. 

Just, I find the stat UI hard to understand sometimes. What does it improve? what's their purpose (even if I have a small idea :p) ? maybe you can add few notes ?

P.S. : Do you plan to add thematic dungeons or reward CGs like in Erowitches ?

What do you mean about "the stat UI"? Could you elaborate on what you find hard to understand about it?

Thematic dungeons

There will be thematic bosses at least. But the dungeons are planned to be rather generic this time. At least a lot less fetishy than in Erowitches.

I was talking about Reflex save, Fortitude save and Will save. I guess reflex is to increase "dodge" no ? but for the two others, I don't know what they do :/

(+1)

Thanks, good to know that I need to clarify that. Some moves target specific saves, it will say Save: <ICON> in their description, which rolls a chance against that save to resist. It makes sense to me from DnD, but obviously needs some tutorialization.

Thanks !

Good luck in dev :