Really cool idea and quite hard too!
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BYSTANDERS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1270 | 3.650 | 3.650 |
Overall | #2070 | 3.233 | 3.233 |
Enjoyment | #2263 | 2.950 | 2.950 |
Presentation | #2560 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play an escort mission, where instead of being the hero, you play as a group of bystanders being escorted by the hero.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Love the concept! It feels very hectic and tense as your crowd diminishes. I'd love to see the gameplay developed further after the Jam! This might be an overhall but i could imagine WASD controlling the crowd constantly (rather than clicking) and maybe being able to change their formation? So go into a line to get down a narrow path/dodge bullets, then changing to a square to be better dodging all angles overall. This could also add puzzle elements, like needing to stand on two buttons by changing formation, or even having the ability to temporarily leave people and split the group! That was just some thoughts but it's such a fun idea there is so much you could do with it!
Neat idea! Very challenging, between the limited control of your group, how slowly they move, and the visibility of the terrain at times.
Makes for a very tense play session, which I can feel you were going for.
Love this idea, but I found it very difficult. It was difficult to get the bystanders where I wanted them to go and they kept falling off-screen behind the hero (just like bystanders normally do in escort missions, lol), so I couldn't see what they were walking into to get them to avoid obstacles. I second the wish to be able to click on the screen for where they should go instead of using the keyboard. I definitely started to get the hang of it after several tries, though! I'm very impressed with how well done it is after just 48 hours. I know scripting the bystanders crowd abilities couldn't have been easy :)
Thank you so much :D
I definitely agree I overturned the difficulty a little, oops! There wasn't much time for play testing! I played around a little with making the hero walk on the right side of the screen, but it became very easy and you couldn't see where he was shooting most of the time - so I thought it better to almost force you to walk infront / around. It seems I should have compensated for the increased difficulty of that with faster movement and mouse controls :)
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