Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Funny, I had the exact same idea during brainstorming! :D But I eventually went on a different direction.

Really cool presentation! The idea to put the game inside an arcade cabinet is neat. And the art style is really sweet (although hard to read on level 4 and 5).

The controls are the main issue I had with the game. They make everything really difficult. The cursor slow, the pipes have a heavy inertia (they take time to start moving, but don't stop immediately), the cursor is dragged left when moving… Most of the time I struggled because I stumbled onto unlucky patterns asking to do precise movements quickly. I only reached level 5 because I used some exploits (keeping space held guarantee to grab what's coming) and I was lucky with the patterns. I really feel mouse controls would have felt more intuitive (although it wouldn't work with the arcade theme anymore).

I still pursued to see all levels though, because the game is cute and the concept is still kinda fun and rewarding! :) Nice job.

oh no dont worry, that exploit you did was more like a leeway i left in to make the game a lot easier, its like a coyote jump type of mechanic