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(2 edits) (+3)

The art in this looks so good.  

And there were lots of good dialogue options.
Just a shame picking them means having to restart the game.

Not sure if I'm right, but getting extra time by mashing Space during loading was a nice touch.

There's some holes in the retry coding (it would fail me the instant the prep time was up).
But other than that, a very fun and good looking entry.

(2 edits) (+1)

Thanks a lot! Yes we sadly have an issue where some dialogue options are wrongly assigned and will make you fail when you shouldn't. Oddly enough the mashing to get more time is not a mechanic we implemented, but it sure is an interesting one if we were to push the game further after the jam! It would make lots of sense since we'd get there earlier than the knight, and would reward the player for getting their faster, very interesting! And that last point goes straight up in our bugs to be fixed! 

Thanks for taking the time to review our game!