Super fun game! Art is really nice and I like the humour. Mechanics work well, the 'player' ship AI was really impressive
Viewing post in Lights, Camera, Bullets! jam comments
It wasn't that wacky! It was just trigonometry to find perpendicular angles and the direction the bullet is going to miss on, plus a weighting function to move more in response to close bullets. (okay, the weighting function was a little wacky, but that's only because it could be anything as long as it was an inverse function.)