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(+1)

Very enjoyable puzzles, I like the completionist aspect of having a max set of moves possible. It'd be nice to have a way to be able to tell the priority their moves have, although it can be deduced from playing the level

(+1)

Thanks for the feedback! 

Their moves are not based on priority. They choose their moves in a way to get to the goal and back as fast as possible. 

Ahh that makes sense!  Priority being fastest path possible. having fun with this,  still not done but level design is great, challenging and fun puzzles :)