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Nice use of swapping to fit the theme, we did something similar for our game! I think I would have gotten stuck on the last level a lot longer but realized I could pause the timer while switching tiles haha.

I'm glad the complexity came more from having more instructions as opposed to having to manage more characters, I think that would have gotten out of hand quickly.

Haha, glad you figured that out and beat that level - we had great fun designing it! Thank you for your feedback, checking your game right away! :D