Gave the game a quick look, and the art and sound are amazing! The gameplay mechanics do a good job a facilitating exploration, but I felt like the AI companion to an AI companion at times. The combat was probably the weakest point for me, as whether or not I was doing something correctly or not wasn't communicated very well and I had no idea if I was making progress on the boss.
Hi, thank you for your feedback. The game is still in developpement, so for now the combat is really hard, we still need some improvements for balancing. During the combat on the right top corner, there is an image that indicates the weak spot to defeat the Boss.
We wanted to give more personality to the AI companion but we couldn't because it was a 4-month project. Feel free to share any suggestions, I will release an update soon.