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I really love this idea, and there's a good choice of enemies. An interesting way to expand could be to implement types of fog that spread at different rates and different paces. For example, 'Locusts', which gain more moves as they infect food supplies. Really good game

Oh, that's an interesting take, I have mostly been brainstorming more enemy behaviors and buildings for a post jam followup.

But there is still a lot of potential in different types of fog too