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(+1)

Second time I am playing Wodopom.

I am clicking "Normal", but the browser page is still loading. I can see a floating spaceship now and music is playing. Are you planning on adding a loading bar of sorts that shows loading progress? Though the floating spaceship does help indicate that stuff is happening.

It has been more than a minute, and nothing happens when I click "Normal" or "Explore".

Oh now it loaded the main menu. "Normal" and "Explore" were not buttons, but labels, apparently. Before, I could only see a black background and the text "Normal" and "Explore", and then a bit later a floating spaceship.

Nothing happens when I click "Setup". The game lags a bit when I click "Mode".

Nice tutorial.

I have played the game before (and I am also stupid), so I am starting a run on "Hard" difficulty and "Run!" mode. Also choosing the Wodopom Hunter, basic variant, even though it says "Difficulty: Hard".


"Ranged+" is occurring twice here, is that a bug or on purpose?


How do I deselect my crew? I can select them by dragging, but not deselect them. Wait, now I can select and deselect them. Did I have caps-lock on?

I have powered the teleporter with two energy bars, I have 2 crew in the teleporter room, I have clicked 't' on the enemy ship, there is a teleporter marker on the enemy ship where I clicked, I am clicking the purple teleporter button (with a "2" in it), but my crew is not teleporting. I do not understand why. Eventually the enemy ship jumped away. What did I do wrong? I was able to teleport in a previous version of the game months ago.

I saw this in the console log, but it is probably unrelated:


The teleport issue may be on my end with problems with input.

Can anyone else get teleporting to work?

Wodopom appears to be an increasingly large game. Will you use Typescript to help you develop it? Or other approaches to help deal with increasing complexity and size?

(+1)

Thank you for playing (again)!

The ranged text showing up twice is a bug, thanks for the heads up.
The teleporting is probably caused by a very specific mechanic I'm not sure is explained anywhere, so it makes sense that it was confusing and I'm sure frustrating. The problem is that you need more teleporter levels than the enemy has shield layers. If they had two or more shield layers, you wouldn't be able to teleport in with level 2 teleporting, unless you broke some shields first. 
As far as I know it works as intended, it's just not well explained. 
Thanks for posting the log, it is unrelated, but it's worth fixing too.