I am clicking "Normal", but the browser page is still loading. I can see a floating spaceship now and music is playing. Are you planning on adding a loading bar of sorts that shows loading progress? Though the floating spaceship does help indicate that stuff is happening.
It has been more than a minute, and nothing happens when I click "Normal" or "Explore".
Oh now it loaded the main menu. "Normal" and "Explore" were not buttons, but labels, apparently. Before, I could only see a black background and the text "Normal" and "Explore", and then a bit later a floating spaceship.
Nothing happens when I click "Setup". The game lags a bit when I click "Mode".
Nice tutorial.
I have played the game before (and I am also stupid), so I am starting a run on "Hard" difficulty and "Run!" mode. Also choosing the Wodopom Hunter, basic variant, even though it says "Difficulty: Hard".
"Ranged+" is occurring twice here, is that a bug or on purpose?
How do I deselect my crew? I can select them by dragging, but not deselect them. Wait, now I can select and deselect them. Did I have caps-lock on?
I have powered the teleporter with two energy bars, I have 2 crew in the teleporter room, I have clicked 't' on the enemy ship, there is a teleporter marker on the enemy ship where I clicked, I am clicking the purple teleporter button (with a "2" in it), but my crew is not teleporting. I do not understand why. Eventually the enemy ship jumped away. What did I do wrong? I was able to teleport in a previous version of the game months ago.
I saw this in the console log, but it is probably unrelated:
The teleport issue may be on my end with problems with input.
Can anyone else get teleporting to work?
Wodopom appears to be an increasingly large game. Will you use Typescript to help you develop it? Or other approaches to help deal with increasing complexity and size?
The ranged text showing up twice is a bug, thanks for the heads up. The teleporting is probably caused by a very specific mechanic I'm not sure is explained anywhere, so it makes sense that it was confusing and I'm sure frustrating. The problem is that you need more teleporter levels than the enemy has shield layers. If they had two or more shield layers, you wouldn't be able to teleport in with level 2 teleporting, unless you broke some shields first. As far as I know it works as intended, it's just not well explained. Thanks for posting the log, it is unrelated, but it's worth fixing too.
Wow, this is great! It's really complex but I'm a FTL veteran. The tutorial was really useful and I love the encyclopedia. It would be nice to limit the encyclopedia to stuff you have on your ship.
Some questions:
- How is the enemy difficulty determined? Do the sector colors have meaning or is it just distance from spawn?
- How do I use the teleporter?
- What are the 2 systems on the right? I bought them but I didn't notice any changes.
Bugs (or stuff I don't fully understand):
- Pressing O / P sometimes doesn't work.
- Sometimes when I press the number keys I select the drone system instead of weapons.
- Sometimes I can't shoot the weapon. I have to select a different one, then the other one and click on the enemy ship.
Some things I would change but that's just preference:
- Make a per-weapon auto-fire like in FTL where I can only fire a single shot, once it charges. Like when the weapon is charging, and I have it selected and click on a tile, it fires once charged. Only a single time. When I right-click somewhere the command get's cancelled.
- Add public domain spacey ambient music.
- Make a standalone version with savegames!!!
- Add some sort of progression and starting ship. It can be very simple, destroy X ships to unlock Y or get this far to unlock.
Overall very nice game. I got bored of FTL multiverse recently, I can see myself spending a lot of time in this.
Questions first: The difficulty is most distance from the home star, but the species factions factor into that slightly because one group may be better at a certain strategy they spawn with than another group would be. to use the teleporter someone needs to be standing in the room, then you press the teleport button. You can target it with t+clicking the enemy ship. The teleporter must be powered on (one of those two rooms you bought) as well. The two systems on the right are your teleporter and drones room.
Bugs: The drone/weapons selection dichotomy is controlled by pressing 'w' or 'd' to swap between selecting weapons and drones, or you can just click one of the weapons or drones. O/P not working is just a bad design on my part, it goes like [100, 50, 33, 33,33, 33] in the speed array, so you hit 33% like five times when going up past it. "Sometimes I can't shoot the weapon. I have to select a different one, then the other one and click on the enemy ship. " This could actually be a bad bug, do you happen to know a specific weapon that did this? There's a possibility you may have run out of rocket ammo, but that doesn't quite fit the description.
Preferences: "Make a per-weapon auto-fire..." Interesting, I'll look back and see what they did. "Add public domain spacey ambient music." - There's more than four hours of music I composed already in the game, if the music didn't play that's bad and I saw that happen in the stream earlier. I haven't had that bug come up, and I don't know how to fix it, but there's a ton of music in the game already, like 85% of the size of the game is audio. "
"savegames!!!" Saving and loading used to work, and they mostly still do but I removed the instructions about them because people got confused last time, and honestly I'm going to refactor it before I'm done anyway, it's just that as things change I keep breaking them. "...[metaprogression]" Absolutely, if you tried the custom menu you may have noticed that they ship costs and the points you start with are really tight, so as metaprogression there is a donation system at your home star to get more points on a subsequent restart.
Thank you for the specific feedback, I'll work on these.
The game is good and I hope you keep going. I will tell you that the web version of the game doesn't fully load everything at once, so it has missing graphics. It's still pretty fun, I would make the character movement slightly faster and to do more with the UI in the future to stylize it more.
>I would make the character movement slightly faster Did you play at full speed? the game defaults to 1/3rd speed every time you start it up because it can be overwhelming to start at full speed. The O and P keys adjust the speed up and down. The missing graphics are mostly caused by the music assets, I'll see about prioritizing the images over the music since they are more mission critical so to speak. Thank you for playing!
>Did you play at full speed? the game defaults to 1/3rd speed every time you start it up because it can be overwhelming to start at full speed.
That could be it, thank you. I recommend using what games like Rimworld and others use for game speed where it's very simple to see and to choose the game speed directly.
The tutorial needs a lot of work, one thing that helps a bit is adjusting the game speed with the O/P keys, if you didn't do that it is about 3x faster (and every part of the tutorial starts out at 1/3rd speed needing to be sped up). Thank you for playing!
Comments
Second time I am playing Wodopom.
I am clicking "Normal", but the browser page is still loading. I can see a floating spaceship now and music is playing. Are you planning on adding a loading bar of sorts that shows loading progress? Though the floating spaceship does help indicate that stuff is happening.
It has been more than a minute, and nothing happens when I click "Normal" or "Explore".
Oh now it loaded the main menu. "Normal" and "Explore" were not buttons, but labels, apparently. Before, I could only see a black background and the text "Normal" and "Explore", and then a bit later a floating spaceship.
Nothing happens when I click "Setup". The game lags a bit when I click "Mode".
Nice tutorial.
I have played the game before (and I am also stupid), so I am starting a run on "Hard" difficulty and "Run!" mode. Also choosing the Wodopom Hunter, basic variant, even though it says "Difficulty: Hard".
"Ranged+" is occurring twice here, is that a bug or on purpose?
How do I deselect my crew? I can select them by dragging, but not deselect them. Wait, now I can select and deselect them. Did I have caps-lock on?
I have powered the teleporter with two energy bars, I have 2 crew in the teleporter room, I have clicked 't' on the enemy ship, there is a teleporter marker on the enemy ship where I clicked, I am clicking the purple teleporter button (with a "2" in it), but my crew is not teleporting. I do not understand why. Eventually the enemy ship jumped away. What did I do wrong? I was able to teleport in a previous version of the game months ago.
I saw this in the console log, but it is probably unrelated:
The teleport issue may be on my end with problems with input.
Can anyone else get teleporting to work?
Wodopom appears to be an increasingly large game. Will you use Typescript to help you develop it? Or other approaches to help deal with increasing complexity and size?
Thank you for playing (again)!
The ranged text showing up twice is a bug, thanks for the heads up.
The teleporting is probably caused by a very specific mechanic I'm not sure is explained anywhere, so it makes sense that it was confusing and I'm sure frustrating. The problem is that you need more teleporter levels than the enemy has shield layers. If they had two or more shield layers, you wouldn't be able to teleport in with level 2 teleporting, unless you broke some shields first.
As far as I know it works as intended, it's just not well explained.
Thanks for posting the log, it is unrelated, but it's worth fixing too.
Wow, this is great! It's really complex but I'm a FTL veteran. The tutorial was really useful and I love the encyclopedia. It would be nice to limit the encyclopedia to stuff you have on your ship.
Some questions:
- How is the enemy difficulty determined? Do the sector colors have meaning or is it just distance from spawn?
- How do I use the teleporter?
- What are the 2 systems on the right? I bought them but I didn't notice any changes.
Bugs (or stuff I don't fully understand):
- Pressing O / P sometimes doesn't work.
- Sometimes when I press the number keys I select the drone system instead of weapons.
- Sometimes I can't shoot the weapon. I have to select a different one, then the other one and click on the enemy ship.
Some things I would change but that's just preference:
- Make a per-weapon auto-fire like in FTL where I can only fire a single shot, once it charges. Like when the weapon is charging, and I have it selected and click on a tile, it fires once charged. Only a single time. When I right-click somewhere the command get's cancelled.
- Add public domain spacey ambient music.
- Make a standalone version with savegames!!!
- Add some sort of progression and starting ship. It can be very simple, destroy X ships to unlock Y or get this far to unlock.
Overall very nice game. I got bored of FTL multiverse recently, I can see myself spending a lot of time in this.
Thank you so much for playing!
Questions first:
The difficulty is most distance from the home star, but the species factions factor into that slightly because one group may be better at a certain strategy they spawn with than another group would be.
to use the teleporter someone needs to be standing in the room, then you press the teleport button. You can target it with t+clicking the enemy ship. The teleporter must be powered on (one of those two rooms you bought) as well.
The two systems on the right are your teleporter and drones room.
Bugs:
The drone/weapons selection dichotomy is controlled by pressing 'w' or 'd' to swap between selecting weapons and drones, or you can just click one of the weapons or drones.
O/P not working is just a bad design on my part, it goes like [100, 50, 33, 33,33, 33] in the speed array, so you hit 33% like five times when going up past it.
"Sometimes I can't shoot the weapon. I have to select a different one, then the other one and click on the enemy ship. " This could actually be a bad bug, do you happen to know a specific weapon that did this? There's a possibility you may have run out of rocket ammo, but that doesn't quite fit the description.
Preferences:
"Make a per-weapon auto-fire..." Interesting, I'll look back and see what they did.
"Add public domain spacey ambient music." - There's more than four hours of music I composed already in the game, if the music didn't play that's bad and I saw that happen in the stream earlier. I haven't had that bug come up, and I don't know how to fix it, but there's a ton of music in the game already, like 85% of the size of the game is audio. "
"savegames!!!" Saving and loading used to work, and they mostly still do but I removed the instructions about them because people got confused last time, and honestly I'm going to refactor it before I'm done anyway, it's just that as things change I keep breaking them.
"...[metaprogression]" Absolutely, if you tried the custom menu you may have noticed that they ship costs and the points you start with are really tight, so as metaprogression there is a donation system at your home star to get more points on a subsequent restart.
Thank you for the specific feedback, I'll work on these.
The game is good and I hope you keep going. I will tell you that the web version of the game doesn't fully load everything at once, so it has missing graphics. It's still pretty fun, I would make the character movement slightly faster and to do more with the UI in the future to stylize it more.
>I would make the character movement slightly faster
Did you play at full speed? the game defaults to 1/3rd speed every time you start it up because it can be overwhelming to start at full speed. The O and P keys adjust the speed up and down.
The missing graphics are mostly caused by the music assets, I'll see about prioritizing the images over the music since they are more mission critical so to speak.
Thank you for playing!
>Did you play at full speed? the game defaults to 1/3rd speed every time you start it up because it can be overwhelming to start at full speed.
That could be it, thank you. I recommend using what games like Rimworld and others use for game speed where it's very simple to see and to choose the game speed directly.
Very charming FTL-like!
Things I liked:
Things I didn't like:
Overall I liked my time with it, and with more polish I could see myself playing the final version. Good job!
The tutorial needs a lot of work, one thing that helps a bit is adjusting the game speed with the O/P keys, if you didn't do that it is about 3x faster (and every part of the tutorial starts out at 1/3rd speed needing to be sped up).
Thank you for playing!