Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Resistence Is FutileView game page

Submitted by jetro30087 — 8 hours, 3 minutes before the deadline
Add to collection

Play game

Resistence Is Futile's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#52831.9843.000
Enjoyment#54161.7952.714
Creativity#54422.0793.143
Overall#54541.9532.952

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of playing as the hero or the heroes fleet, you play as the planet killing behemoth.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

i am in space

Submitted

Really fun concept !

It would need some polish, but I like the idea

Submitted

-Enjoyment: It was fun attacking from that perspective!

-Creativity: Really cool idea!

-Presentation: Great job building out a 3D are for a 2 day jam, it looked great!

-Neat game indeed!! Please check out my non-creative entry when you can :D

Submitted(+1)

Good idea, really needs a tutorial and some playtesting :)

Submitted

really liked and enjoyed the concept good job !

Developer

Thanks!

Submitted(+1)

I like the concept of being the enemy space station essentially. I also really liked the look of the planet and the enemy flagship, it really helped to sell the experience too. 

The aim was a little bit weird, it was hard to tell if I was hitting some things and it felt like enemies reached a range at which I couldn't hit them anymore a lot faster than I could help. I think it would help to slow down the spawn rate a little bit at the start just to players a little more time to familiarize themselves with the aiming.

Developer

Thanks for the feedback. The compressed development time meant I really didn't have too much time left for spawn rate balance. It's something I'll definitely look into.