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Well still loads of work ahead of me and today has turned into more of a brainstorming day more than anything. Basically working out the last few bits of my planned mechanics before i start to implement the meat of the game.

Modules

Our ships will be able to buy and install modules to add abilities or increase certain attributes. These modules will be based on an "upgrade" point system. Each module will cost a certain number of upgrade points and each ship will have a certain amount of upgrade points.

Planned modules include:

  • Engine boosters - increase the ships speed at the cost of some fuel economy
  • Scanners - increase the amount of information displayed from various different activities
  • Dridium Refinery - allow you to convert Dridium ore into fuel.(out of combat ability)
  • Rail Guns - gives you the ability to fire railguns in combat
  • Energy Weapon - gives ability to fire energy weapon in combat
  • Drone bay - Allow you to deploy drones in combat that do periodic damage
  • Beam drill - allow you to collect resources from certain nodes(depending on event,still debating this mechanic)
There a few more planned but i think these are the cool ones and there will be different variations of then each with their own ups and downs. The problem now it seems is ironing out the game mechanics so that i can begin to create content.

Cheers :)