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We recognized the stat issue pretty late into development and didn't have time to fix it unfortunately. However the time manipulation was something I intentionally didn't add. You can give the player speed ups through the shop to make the game go faster, but you risk not being able to keep up in the later levels if you do that, and pausing would remove an integral part of the challenge. I appreciate the feedback, and I'll definitely be checking out your take on the overall concept.