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Nice idea!

Really feels like an unique take on the "roles reversed" theme.

Starting up the game it feels a little bit overwhelming to have so many abilities and not sure exactly how they work, and some of the keybinds were not the same as the game said which made it a bit confusing.

I felt a bit more comfortable with fewer abilties to manage to be honest :D

I really like the character art, but the rest of the art doesn't really match the same style so it looks a bit out of place. I think the character hitbox made the jump feels a bit clunky as well, especially in the tight "staircase" part of the map where your jumps need to be precise.

Really impressed that you manage to design a level that works regardless of what abilities you decide to discard. Well done!

(+1)

Thank you for the critique! Yeah, we wanted to give the player a lot of options for how to use abilities, but lost track of the keybinds ourselves. Glad to see that you enjoyed the idea!