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(+1)

Hilarious take on the theme. 

 think the camera perspective and controls makes it too hard to aim the lure. This could've worked with a normal 3rd person cam, Or perhaps a 2D version of this would've worked better.

Even though it's using existing assets, I think you did a pretty good job using them together. Good job!

Yeah I was playing on the idea of isometric cam locks going up.  "a reverse iso" sort of thing but in the end it just reads like a hard to use camera.  So would have to work on either being clearer about forcing a new perspective or just freelook the camera.