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i'm actually glad it was easy for you because there was some odd crosshair behavior where it would shoot you immediately when the level begins. but not happy about the crashing. I haven't done much research into why, but the player movement performs very differently in unity vs. webgl. specifically, the player's movement in-browser is very slow. i used Rigidbody2D forces to move the player, i wonder if there's some cross-compatibility issues with this.

When I first started I got shot but once I got the groove, it wasn't too hard. And yea, the crash could be anything. Unity and WebGL has a  grand ol' time breaking itself. haha. Honestly could have just been my browser.