it's been very long time since I wrote a real criticism about something, but I belive that now is a good time to do this.
The game looks really beautiful, when everything works correctly and the player is in the moment of the story when something is actually happening, it is really entertaining to play. You just want to stay in this world, explore it and find everything it has to offer.
Then you realise that there is not much more. When one story ends, there is nothing than the repeatable schedules... even when you know that it is impossible to make after-story progress by itself and you know that the author had to make limited variations after the "main quest", there should be more of them - just to make it don't feel empty. The same goes to the other NPCs, not only those with story about relationship with the player.
Game feels incomplete. Stories are short, even if attractive and relatable, but still, after "main quest" there is emptiness - maybe there is nothing more, only things that I've already described, or maybe there is something (... to do...), but I couldn't find it after several hours of trying out all the possibilities.
About bugs - not so hard gamebreaking, but still may be annoynig. According to what I've heard, some people can't even play for 10 minutes without crashes. Not sure about that, game worked almost 100% fine most of the times. But bugs are just technical usses - there is time to fix them, they don't seem to be a problem, not for me after all.
At the end, as I said, game looks pretty nice and makes you want to explore it all. Problem is that there is not so much to explore.
Stories should be longer, with harder executions of achieving the goals - without making a characters out of their... well, characters.
Hope next updates will bring something new, something fresh to the game, becouse - I can easly say - the game deserves well. Deserves something more.