the gameplay itself wasn't inconsistent but it just felt like a game of chance a lot of the time rather than a puzzle with a consistent solution. If that's what you were going for then there aren't any problems (and it frankly might have just been a skill issue)
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Haha, yeah the puzzles have intended solutions for things like gold ranks, but throwing shit at the wall until it sticks works well enough for bronze and sometimes silver. Wish I had more time for refining individual levels but as with everyone else's games, there just wasn't enough time. Appreciate the feedback!