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the gameplay itself wasn't inconsistent but it just felt like a game of chance a lot of the time rather than a puzzle with a consistent solution. If that's what you were going for then there aren't any problems (and it frankly might have just been a skill issue)

Haha, yeah the puzzles have intended solutions for things like gold ranks, but throwing shit at the wall until it sticks works well enough for bronze and sometimes silver. Wish I had more time for refining individual levels but as with everyone else's games, there just wasn't enough time. Appreciate the feedback!